Joust

2 versions exist.  In the 400/800 version, you can walk off a pad when materializing; in the 5200 version, you can’t.

A prototype version exists (picture #1) where the extra life icons resemble the number “6”; the released version has icons that resemble lower-case "a" (picture #2).

The game doesn’t keep track of high scores, only scores from the previous game played.

It’s possible to kill the Pterodactyl from behind {video #1)!  This is not mentioned in the manual.

The “gap” trick from the arcade version also works here (video #2).

If you’re killed, there will be times where your ostrich will keep bouncing back-and-forth between 2 ledges several times before it finally exits the screen (video #3).  {Scott Stilphen}

An unknown sound effect occasionally plays during an egg wave when you earn an extra life (video #4).  The exact reason for it is unknown.  It could be the result of 2 different sound effects playing at the same time.  {Scott Stilphen}

BUG: The title screen has a small glitch with the right border; a small pixel alternately appears and disappears (pictures #3 and #4).

BUG: If you roll the wave counter (at 99), it will be stuck at 0.

BUG: It’s possible to go through the gap while moving straight down, if a hatched enemy is right next to it (video #5).  {Scott Stilphen}

BUG: If 2 eggs are next to each other, on the small ledge to the right of the gap, the left egg will keep shaking since it’s trying to move away from the other egg (video #6).  {Scott Stilphen}

BUG: If you kill a Pterodactyl at the same time the last enemy is killed, the Pterodactyl will come back to life (video #7)!  {Scott Stilphen}

BUG: If there are several enemies flying along the top of the screen, the top half of their character will disappear when they touch the top (video #8).  The same thing happens to either player’s character.  {Scott Stilphen}

 

  

  

   

  


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