Montezuma's Revenge

2 different versions exist!  A prototype 48k version was done by Utopia Software and features an animated title screen (picture #1) & introduction (picture #2), as well as replacement and bonus life animations (pictures #3 and #4), Montezuma himself (picture #5) and even a high-score entry screen (picture #6) - but no ‘ending’ (it’s essentially an incomplete CES demo).  Parker Brothers bought the rights and released a 16k version (bootleg copies were referred to as “Preliminary Monty” – picture #7), which lacks everything mentioned above, but includes a number of differences (such as your character having a different hat – picture #8), including an actual ending (pictures #9 - #12)!

There are 9 levels, although only the first 4 are different (levels 5-9 are the same as level 4, except with varying numbers of invisible rooms).

Every level except #1 has 2 torches!  The reason for this is unknown. 

All but one of the ‘boundary’ rooms (those at the sides of the pyramid) end with brick walls - one on the lower-left side has a bridge-less fire pit with the other end open.  This room is on every level except #2 (the left side of the pyramid isn’t accessible on that level).  Is there any way to reach it?  Is this a glitch, a secret passageway, or simply the result of sloppy programming?

BUG: The manual mentions if you miss a chain and land on a pole, you'll immediately lose any chance to collect more treasure.  It also mentions you'll automatically advance to the next level when your time in the treasure room runs out.  Both of these statements are incorrect.  You can miss as many chains as possible in the allotted time you have in the treasure room.  You can only advance once your time is up AND you either jump and miss a chain, or jump offscreen.  {Scott Stilphen}

BUG: The 16k (released) version has a serious bug in the treasure room that will end your game.  If you drop down from either of 2 specific area when the time to collect treasure runs out, you’ll miss both poles and crash into the platform to the right or left of the poles.  If you have any reserve lives, they’ll fall down from the center of the screen, but too high to survive.

BUG: The 48k version has a number of bugs in it, but the most interesting one allows you to jump up into the inventory box while on the screen with Montezuma.  {Kurt Howe}

 

 


Return to main menu