BURGERTIME

3 versions exist. The original version was called Hamburger and released exclusively in Japan by Data East for their DECO system. The game was quickly renamed to Burgertime (pictures #1-#3). The game was then licensed to Bally/Midway and re-released a month later on dedicated hardware (pictures #4-#6). The DECO and B/M versions have different attract mode screens. Also, when starting a new game or life in the DECO version, the screen says “Game Ready”; In the Bally/Midway version, it says “Get Ready”.  Also, gameplay is noticeably much faster in the DECO version.

If you can group all the enemies and drop them together it’s worth 32k points.

The score rolls over at 1 million.

The extra lives counter resets at 256.

BUG: If the player dies while the last burger is completed (i.e., the final piece drops into place), Peter’s ‘death’ animation will briefly play before changing into the ‘victory’ animation, but you won’t lose a life. Also, if you earn at least 1 extra life after that, you might see “GAME OVER” briefly flash when you lose all the lives you had at the point this trick is done.

BUG: Kill screen - At level 28 and after, the level will start with the enemies moving at approximately 3x their normal speed.  This is often referred to as the game’s kill screen, but eventually it was discovered (first by Bryan Wagner) that it was possible to get past it by utilizing a safe spot near the top of the screen, and if you can survive long enough (approximately 90 seconds), the enemies will stop moving!  JD Lowe shows in this video how to accomplish this - https://www.youtube.com/watch?v=o37PR-D9PQ0.

 


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