I, ROBOT

• The original name was to be either Ice Castles or Ice World.

• You can only have a maximum of 4 lives in reserve.

• There’s a total of 26 different mazes, after which they keep repeating.

• The game stops awarding extra lives after 800k under either of the possible dip switch setting (other than from the "I, Robot" bonus letters which would only be one extra life per 7 levels at the most).

• Starting on wave 12, tetras hone in on you from behind and will kill you if they are missed. Spikes always do this from Level 4 on.

• On the floating head waves, you will inevitably face a situation where the head spits out spikes in one direction while the tetras you need to shoot go the other way, leaving you no way to survive.

• You can keep warping past level 79 in factory default mode, unlike Demo Mode, but the game locks the warp bonus at 790,000 points from level 80 forward no matter how far you get!

• Backwards warping - In both Factory Default or Demo Mode, you can ignore the warp coils that appear on the Level 1 maze and save them for later use. You just have to avoid running into them on later levels then use them to warp backwards to Doodle City which is treated as Level 0. In the "special options" available in Doodle City, you can then resume play again at Level 1 with the same score and number of lives you had before warping backwards. The difficulty is the same as it was when you started the game. When playing under Factory Default, a second set of warp coils appears at the start of Level 25 that allows a jump back to Doodle City/Level 1 restart (or forward two levels). A third set appears at Level 50 allowing the same backwards warp/looping trick to level 1 (and same 2 levels forward option). These only appear when playing from Level 1 and also do not appear if you use infinite lives cheats for some reason. You won't see them if you warp directly to these levels either via Demo Mode. They also appear again if you play from level 1 to 25 allowing for infinite looping of the "easier" mazes in the first loop. In Demo Mode, there seems to be some other factor that causes them to appear because they have been seen at least once on Level 25 but it does not happen consistently like Factory Default does for reasons not yet understood. Either way in Demo Mode, you can at least loop back to Level 1 once if you save the warp coils for later (after building up your score via bird hunting/playing easy levels in the first loop of 26 mazes).

• BUG: The Space Birds’ eggs don't always obey collision detection with maze objects consistently, whether by design or a bug (you can hide from eggs behind taller maze wall sections sometimes, and sometimes they go right through walls and kill you).

• BUG: Infinite time cheat - In Demo Mode, press both player 1 and 2 at the same time to reset the bonus timer to 9800.

 


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