The intermissions between levels would seem to indicate new features being added, much like the intermission before the 3rd screen, but they’re meaningless.

If the game is set to hard, you won't get the animation before the 3rd screen that shows how you can punch the "tower" monkeys.

BUG: The sprite hardware used is quite poor and characters will sometimes flicker when moving.  There’s also considerable flickering when 2 sprites overlap each other.

BUG: On the 3rd screen, when the top branch breaks and apples start falling, an apple occasionally appears in the lower-left corner that’s constantly blinking (picture #1 and video).  {Scott Stilphen}

BUG: After beating level 9, the level counter starts displaying letters instead, starting with “A” (picture #2).  {Scott Stilphen}





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