MILLIPEDE

• EASTER EGG: Programmer Ed Logg coded his last name as graphics in the game (picture #1).  In MAME, press F4 and ENTER to show the graphics data.  “Logg” appears in the upper-right corner of the chart (picture #2).  It’s unknown if this can be trigger to appear onscreen.

• HIDDEN MESSAGE: As an anti-piracy protection method, a hidden message is buried within the code, written in Morse code.  The code can be found in the ROM at location 1MN on the board (picture #3).  When you read the Millipede code with the “key” code, the secret message built into the game must be translated from International Morse Code.  Such a translation of the code reads “COPYRIGHT 1982 ATARI”.

• The initials for the design team are on the high score table (picture #4):

BBM - Brian McGhie (support programmer)
FXL - Franz Lanzinger (support programmer)
MEC - Mark Cerny (attract mode)
ED - Ed Logg (designer and programmer)
DUG - Doug Snyder (engineer/tech)
DCB - Dona Bailey (support programmer)
DEW - Dave Webienson (hardware support)
DFW - Don Wrightnour (hardware support)

• Normally the flower can only be destroyed by a spider or a DDT cloud, but there is a 3rd way. Immediately after killing off the Millipede (and before the next round appears), get under it and hold the fire button down – when the next round starts, it’ll be gone!

• Both Millipede (and Centipede) support the use of both a joystick and a trackball.

• BUG: If player 2 beats player 1 and both scores are high enough to be on the high score list, neither player can enter initials.

• BUG: If player 1 beats player 2 and both scores are high enough to be on the high score list, only player 1 gets to enter initials.

• BUG: Occasionally, the second screen (blue millipede) plays twice. Normally it should go: screen 1, screen 2, bee wave, screen 3. But sometimes it goes: screen 1, screen 2, screen 2, bee wave, screen 3. {Dave Giarusso}

 

  

 


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