The pipe section scoring trick from the arcade version can also be done here.  On the 2nd pipe screen, you can loop continuously in either of the 2 lower sections.  You must keep firing every few minutes or else the game will time out to a blank screen, and you also have to keep adjusting your loop, as the plane will start drifting to one direction.  {Scott Stilphen}

The final screen has a section of wall on the top that’s green, though it’s unknown why.

BUG: If you’re firing when you crash into something, the sound f/x for the crash sometimes won’t play.  If you’re firing when you dock the plane, the tune that plays may be affected as well (volume changes, notes missing, etc).  {Scott Stilphen}

BUG: The 1st pipe screen shows 2 openings on the left side of the screen, but if you attempt to fly through them you’ll be killed. {Scott Stilphen}

BUG: If you crash into the bottom of the pipe screen at an angle, you’ll see garbled graphics appears both where your plane was and at the very top of the screen (pictures #1 and #2).  {Scott Stilphen}

BUG: If you fly into the small sections on the right side of the 2nd pipe screen (pictures # and #4), you’ll end up in the final room!  The bottom one will cause you to immediately crash into a ball, but the top one will put you in the perfect spot to quickly dive down and enter the inner room and reach the end without firing a shot (picture #5).  {Scott Stilphen}

BUG: When you reach the end screen, the graphics for the blue balls will be scrambled for a split-second (picture #6).  {Scott Stilphen}



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