PICK-UP

The manual for the self-published version of the game doesn't mention that the level multiplier maxes out at 16, except for "scoring" at the hotel which always matches the level number.  {Gordon Taylor}

The point score rolls at 1,000,000.  You’ll need to do this several times in order to roll the level number.  {Gordon Taylor}

The level number smoothly rolls from 99 back to 0; the behavior of the flying objects seems to reset to the easiest patterns if you get to Level 101, although the bonus points earned (and timer to hit the objects before losing a chance) do not reset in value.  {Gordon Taylor}

After finishing your "business" with the girl at the hotel after beating a level of the game, you're supposed to go back left to start the next level.  If instead you try to go right, you'll just wrap-around back to the left side of the hotel screen!  Eventually, a large "guard dog" (named Fido in the manual) appears traveling right-to-left and will push the player character leftward onto the shooting screen.  There is no way to avoid or dodge this.  {Gordon Taylor}

BUG: If you let the "guard dog" push your player character off to the shooting screen, when the next level starts, a smaller version of the guard dog sprite will appear on the pedestal for one frame (see picture)!  {Gordon Taylor}

BUG: The flying objects behave strangely in Levels 90 to 100 (see video).  {Gordon Taylor}

 


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