QUICK STEP

· FRYING: Creates “predictable” game play. The computer’s squirrel won’t jump around as much, plus the waves will either be 3 or 4 trampolines across and none will be missing.  The exit path will always be the third row from the left.  The fourth row will always be gold mats, but there won’t be any magic mats. {Scott Stilphen}

 


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