VENTURE

There are 8 different treasures to be found (picture #1).

A prototype version exists with animated monsters (pictures #2 and #3).

Holding LEFT+RIGHT allows you to move diagonally up and left, through walls. Holding UP+DOWN moves you down through them. When outside the room walls, if you go to the right side of the screen, Winky will partially wrap-around (picture #4).  {Tony Roy}

Every time you exit a room, the Hall monsters will be back in their original starting positions on the screen.

The Hall monster that attacks you (if you’re in a room too long) is actually on the screen the whole time, and only becomes visible when it attacks.  Do the trick (mentioned above) and go to the upper-left corner of a room screen – you’ll touch the invisible Hall monster and be killed!  {Tony Roy}

The value for each treasure is worth 200 points each in the first 4 rooms.  Every 4 sets of rooms, the value goes up 200 points (200, 400, 600, 800, etc) up to a max of 1,800.

The value for each monster is worth 100 points each in the first 4 rooms.  Every 4 sets of rooms, the value goes up 100 points (100, 200, 300, 400, etc) up to a max of 900.

BUG: On the 2nd screen, a Hall monster on the left side can slightly wrap-around to the right side (picture #5).

BUG: The collision detection isn’t very precise.  Sometimes the monster has to overlay your character a bit to be lethal; other times you can be killed w/o the monster actually touching you.  With Hall monsters, occasionally you can pass right through one w/o being killed.

BUG: On rare occurrences, if you shoot a monster at the same time a Hall monster appears, the monster will be killed but the “corpse” will continue moving around!

BUG: If you hold the FIRE button down when entering a room, sometimes your arrow will briefly be somewhere else in the room (depending on what door).

 

 


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