What Went Right at Atari
By Bill Haslacher (1999)
Here's an unpublished article of mine that was originally meant to be published by Hi-Res. Hi-Res was a short lived Atari computer magazine. The handwriting on my galley proof says, "Deadline for Issue 4 is Dec. 19, 1983". Well, to make a long story short, Hi-Res folded and my unpublished column lay buried under a stack of papers. Until now.
"Have you been playing video
games?" It's 1980, my first week at Atari and the boss wants to know if I'm
playing video games.
"Um ... a few but I've a good start on the assignment you gave me," I mumble.
"Forget the assignment. You like chess?" Steve Harding, my boss, rushes around,
finds a chess cartridge and shoves it into the Atari Home Computer on my desk.
"And you've got to go to the picnic this afternoon ... no use staying around the
office because everyone is going to be at the park eating hamburgers and
drinking beer."
Lately, I've been thinking about my two-year adventure at Atari. It's the small
things about Atari that have stayed in mind.
HALLOWEEN. Everyone dresses up in costumes. Mine was a jester-fool outfit
complete with bells that kept dripping down into my eyes. Milt was a Rock and
Roll singer, Embee was Cleopatra, and Glenda was a road (a white center strip
went up the middle of her bodysuit). A Ubangi warrior marched with a large group
of strange looking characters through Atari's Marketing department. The warrior
kept pointing to a roll of toilet paper on his spear saying, "Atari software,
Atari software."
CAFETERIA. The engineering building had its own cafeteria. Great place too. Programmers used to play word games with the movable letters on the "soup of the
day" sign. They would try to make a word or words that used all the letters in
"chicken soup," for example.
Photos courtesy of Scott Evans
SCHLADGE CARDS. These handy cards got you in and out of the various Atari departments. If you were not allowed into a department, the Schlage card device would make a clicking sound and your attempt was recorded on a computer somewhere. Rumor had it that Atari engineers tried to figure out how the cards worked. They succeeded in making fake cards within 15 minutes. Steve Harding says one of the founding engineers forgot his Schlage card one weekend day and kicked the door down to get in.
From: BERT::BOHANNON "Steph" 14-OCT-1988 16:28:16.38 To: @SYS$MAIL:JUNK CC: Subj: "RULES & REGS" TO ALL EMPLOYEES: BECAUSE WE ARE HAVING DIFFICULTIES KEEPING UP WITH OUR SCHLADGE CARDS, SPECIFICALLY THOSE ADSSIGNED TO CONTRACTORS, EFFECTIVE MONDAY OCT. 17TH EVERYONE WILL BE REQUIRED TO CARRY THERE SCHLADGE CARDS WITH THEM AT ALL TIMES. IF YOU DON'T HAVE ONE, YOU WON'T BE ABLE TO GET THROUGH THE DOOR. IF YOU FORGOT YOURS YOU WILL HAVE TO GET A DUMMY CARD FROM YOUR DEPARTMENTS SECRETARY, IF YOU'VE LOST YOURS PLEASE REPORT IT IMMEDIATELY TO SANDY BROWN WITHOUT DELAY. ABSOLUTLY NO CONTRACTOR BADGES WILL BE GIVEN TO ANYONE ACCEPT CONTRACTORS, SO PLEASE DON'T ASK FOR ONE. IF YOU ARE A TEMPORARY EMPLOYEE TALK WITH SANDY BROWN ABOUT GETTING A TEMP SCHLADGE. THIS IS NECESSARY TO KEEP OUR SECURITY SYSTEM EFFECTIVE. THANK YOU, HUMAN RESOURCES |
APPLE SIGN. One bright and sunny day an Apple Computer warehouse appeared next
to the cubic monolith that was Atari's engineering building. Some of the
Atari people grabbed a brightly colored sign with an Apple on it and placed it
in the Atari engineering department. Two months later, uniformed police
officers showed up to reclaim the sign.
T-SHIRTS. T-shirts and jeans were something of a status symbol at Atari. I
swear my boss had a whole T-shirt wardrobe. He even had a T-shirt with a tie
painted on it. A young lady named Carlina came up with the idea and design
of the "Just Another High-Strung Prima Donna from Atari" T-shirt. The
shirt had a picture of an opera singer and was in response to a Kassar interview
in the San Jose Mercury-News. I remember my friend Milt made several
outrageous prototype T-shirt designs for Carlina to consider. But Milt's
designs, clever as they were, lost out to Carlina's own design.
Photos courtesy of Scott Evans
ASTEROIDS. In the lobby of the
engineering building, someone changed the flying saucers to flying turtles.
OK, who changed the shape table in the Asteroids game?
RUMORS. I'm not sure I believe it, but there was a rumor about two ladies
wrestling on the floor for the right to be a certain boss's secretary.
Alas, that was before I got there. Steve Harding and others tell me the
Atari I knew was a shadow of its former self. "Times are changing," they
would say.
Someone at Atari showed me an old newsletter entitled "The Gospel According to
St. Pong" (LINK). It gave Nolan Bushnell's vision of what a company should
be like. I don't remember much of the philosophy except that it seemed
concerned mostly with worker happiness.
In conclusion, let me give you an opinion -- Atari has done some things awfully
right.
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A shakeout is happening in the video games industry. Shakeouts are to
electronics what earthquakes are to nature. Fox Video Games has decided to call
it quits. But Activision and Imagic seem to be weathering the storm.
There has been a flood of video games in the marketplace and a lot of price
cutting. Experts say this comes about because video game are not a mature
industry. In a mature industry like the cigarette industry, companies often
agree price cuts are like cutting each other's throats.
This predatory pricing means on can find some deals on video games right now. I
saw video games priced two for $2.95 at a recent electronics show. Better shop
for your video game bargains now. After the shakeout, video game makers might
start acting like the "mature" cigarette industry. Hint: The new Atari chairman
used to be an executive vice president of Marketing at Phillip Morris.
Recently this Silicon Valley Reporter had a fun conversation with Jan
Martin-Risk of Activision's consumer division. She finds it interesting that,
historically, man has used his highest technology to amuse himself. To
Martin-Risk, games are an art form and entertainment. The test of the success of
a game is a question each person can ask. Is it fun? If you think the answer is
yes, then the game you are playing is a success.
There is a rumor that when Atari's Steve Wright was on the TODAY show with
Martin-Risk he got very nervous about something. It's hard to imagine Steve
Wright ("Mr. Confident") nervous about anything.
What evidently happened was the host asked about Activision's policy of giving
game designers credit for their games. Martin-Risk explained the author of a
game program is like the author of a book and deserved his or her name to be
known. In voicing the opinion a video game is a corporate product, Wright became
a little tongue-tied.
A programmer recently gave this reporter a photocopied masterpiece, "Real
Programmers Don't use PASCAL:"
Highlights include:
Real Programmers don't need comments - the code is obvious.
At a party, Real Programmers are in the corner talking about operating system
security and how to get around it.
At a football game, the Real Programmer is comparing the plays against his
simulation printed on 11-by-14 fanfold paper.
No Real Programmer works 9 to 5.
Real Programmers don't know how to cook. Grocery stores aren't open a 3 a.m. Real Programmers survive on Twinkies and coffee.
It seems video game players and programmers fit the description quite nicely,
too.