
Thayer's Quest
By Scott Stilphen (2005)

Digital Leisure finally brings the Thayer’s Quest arcade experience home… well, almost.
Thayer’s Quest was Rick
Dyer’s follow-up to his first forays into laserdisc-based games, Dragon’s
Lairs and Space Ace. The huge success of Dragon’s Lair ($30
million in sales in 40 days) allowed him to push the
concept of his new creation, which resulted in the creation of a home-based
l
aserdisc system, the Halcyon. Dyer invested heavily into making the
Halcyon a reality (he reportedly paid Robert Best six figures for the
license to use speech
recognition and speech synthesis in a game) and assembled a team of
programmers, engineers, and animators to create what was to be the system’s flagship title. From the start,
TQ was designed to be a much more interactive and non-linear experience than
its predecessors; Dyer estimated it would take a player 20 hours a
week for 6 months to explore everything in the game!
The Halcyon version was a double-sided laserdisc which contained the first 3
of 5 Kingdoms (Weigard, Illes, and Iscar). However,
when RDI saw that the Halcyon system wasn't going to get off the ground (no
doubt mainly due to its stratospheric price tag, as a complete system would
have set you back about $2,500!), they decided to salvage what they had at
that point
and
make the game into a conversion kit for Dragon's Lair
machines. This meant cutting animation - albeit mostly related to back-story
- in order to fit the game onto one single-sided disc (dual-sided laserdisc players
were either unavailable or too costly). The arcade version was
released in 1984 but instead of typical joystick and steering wheel
controls, it used a custom membrane-type keyboard, as it was originally
designed to. The fact that it wasn’t a reflex-type game didn’t help its
popularity, either. It soon tanked, and thus the
final 2 Kingdoms (The Far Reaches and Shadoan) were never
created. Despite this, home versions would eventually follow.
In the mid-90s, Interplay
released the first for several platforms (3DO, CD-I, Macintosh, and both DOS
and Windows PC versions). Renamed Kingdom – The Far Reaches, it used
the actual arcade footage (the 3DO and CD-I versions used the Halcyon disc),
but unfortunately both the audio and video were altered/changed to reflect
Dyer’s new vision for TQ (check out this
website for a review of
this version). A quick glance at the box’s artwork shows but a few of the
major changes. Likewise, the gameplay was reconstructed to be less of
a “quarter-eating” game to one more suitable for the home.
Not only that, even though it’s called “Far Reaches”,
it didn’t contain the last 2 kingdoms, and thus still didn’t have a true
ending.
Enter Digital Leisure. Best
known for its home DVD-video versions of Dragon’s Lair, Space Ace, and many
other laserdisc games, Digital Leisure announced last May what many TQ fans have
been waiting to hear – a home version was planned for release, and with help
from some Dragon’s Lair Project staff members no
less! But wait a minute you say, didn’
t
Digital Leisure already release their own
home version just a few years earlier? Actually they released 2 of them:
Reaches and Shadoan. Reaches is
similar to the previous 3DO and CD-I “Kingdom” versions, whereas Shadoan was
Dyer’s “re-imagined” version of the 2 missing kingdoms. Up until now, the
only choice players had to experience the original game at home was to
either get an arcade machine (which are hard to find, and usually quite
expensive), get a Halcyon system (you’d have a better chance of winning the lottery), or use the Daphne laserdisc emulator on your PC (your
only realistic option, but setting up the program can prove too frustrating
for some). So when Digital Leisure stated the new version would not include Shadoan, and
with Reaches being discontinued prior to the announcement (why Shadoan
wasn’t will become clear), it appeared they planned on giving fans the
authentic arcade version they wanted. Digital Leisure’s follow-up
press release shortly before its release (they no longer have any TQ-related
information on their website)
states that players would “control Thayer as he journeys through the Five
Kingdoms” and that this new version "brings home TQ's unique arcade
experience for the first time ever”. At last the game would be completed as
originally intended!
Not so fast. Note that at the end of this release, it states "re-developed by Digital Leisure". I’ll explain what that means in a moment, but first let’s get into the game itself.
I received a review copy from Paul Gold of Digital Leisure. The game’s packaging is very well done, and the manual gives a brief overview of the storyline (minor typo here – “Far Reaches” is misspelled as “Far Reeches”), along with instructions on how to play it. The description on the back of the case however makes it clear that this is only a 3-kingdom affair. Yes, Digital Leisure was mistaken – the final 2 kingdoms are still MIA (the error is still online at this time, even though they were made aware of it last December…). The good news is there are several special features that are included on the DVD (many of which can also be found on Dragon's Lair Project website). Some of extras are:
• Nearly 10 minutes worth of a wonderful text-with-audio recount of the background story to Thayer’s Quest, titled “Written History”, which was on the original Halcyon version (and is actually called “A History of the Five Kingdoms)
• History of Thayer’s Quest, which is several text-only pages of information (and thus should have been called “Written History” – possibly a title mix-up with the two history pieces?)
• A map of the 5 Kingdoms, with the option to zoom in on any part of it (very nice!)
• A Halcyon section with trailers for 4 unreleased games, and a video archive with news footage of Rick Dyer at RDI (including a promo clip for the Halcyon)
• 2 image galleries – one with Thayer’s Quest-related items, and the other for Halcyon
• A song Digital Leisure created for the DVD now being referred to as the “Nigel rap” (those familiar with the song, “He’s My Guy”, from the Dragon’s Lair DVD will agree this is one extra you can do without)

Footage of early sketches and character designs
can be found in the Halcyon video archive
The game itself features a wonderful new interface that happily does away with the awkward keyboard interface of the original. If Dyer had used a similar approach from the start, the game might have appealed to a wider audience. Aside from being in MPEG2 quality, the footage also benefits from improved brightness and color saturation, as noted in the comparison screenshots below:

On the left is a screenshot from the original
laserdisc, while the identical scene from the DVD is on the right.
There are 2 different modes available for players - “Home” and “Arcade”. The arcade mode is what the name implies - you have 5 lives in which to solve the game, and thieves and magicians can steal objects from you. The home mode gives you unlimited lives and your objects can’t be stolen. Note however, you can be wounded during the game in both, which limits the number of objects you can carry.
After a few plays, experienced TQ players will note
that the scene layout and choices for each scene have been changed to a
certain degree (this would be the “re-developed” bit). Some of these
changes relate to the missing Halcyon footage being added back in (ex. there
are more choices in parts of Illes and Iscar). Now, the original game was
far from perfect, and some of its logic flaws were awful. For example, you
have to use the Cold Fire on the three Elementals that the Black Magician
creates (getting wounded in the process) to order to reach the Temple. Most
players got stuck at this point because it didn’t make any sense to get
wounded. The Halcyon version has a similar problem with getting the Sea
Dwellers to appear with the Chalice. Another example is a direct result of
the game not being completed. In both the Halcyon and arcade versions, you
faced Sorsabal after you crossed the bridge, instead of in the Temple of
Cibar catacombs. Tacking on this last-minute ending destroyed the
plot-point and logic of needing the Black Mace in Illes, allowing relics to
be obtained out of chronological order. The conversion to arcade format
created its share of problems. The Empty Crystal Room uses the same video
as the Crystal Room that had the Black Mace in it after you had taken it.
It’s a different room in the Castle, although it’s supposed to be the same
(a lot
of problems occur when moving through the castle). There are places
in Iscar that you are told to look for a tapestry in the Palace of Iscar,
and also to talk to someone in the Palace that is the rightful Ruler of Iscar, but the related footage was cut and the Spell of Seeing was instead
used to make the Fairies appear in the Forest (this is an incorrect action
on the Halcyon version, as the dialogue indicates). With the Tapestry scene
cut, the arcade version only used 1 of the 3 spells in its proper place! The
scene showing Thayer throwing a sword at Torlok was also removed, although
it still appeared in the
attract mode.
The picture on the left *should* have been the last scene players saw in the Halcyon and arcade versions. Instead, crossing the bridge actually dropped you into the catacombs underneath the Temple of Cibar to face Sorsabal.
The Dragon's Lair Project team set out to correct these problems and restore the game as originally intended, using the existing animation and audio as their guide (although Rick Dyer is listed in the credits, he had no involvement in this process), while being careful to avoid making any visual changes. The last thing they wanted was yet another “re-design”, even when the opportunity to correct an oversight in the original animation presented itself.
The biggest problem I had was remembering how to find all the objects, and which ones were available for you to take. Often you'll run into a character that’s carrying an object. If they don’t offer it to you, you can still take it, but you might be killed for doing so. The DVD takes some of the guesswork out by the fact that if an object can be taken, it can be highlighted with the interface. Thankfully the team tried to make use of as many objects as possible. Even with all their efforts, there were a few problems confronting them that offered no solution. The Crystal won’t return to the Marsh Wastelands if it’s stolen, but it will if dropped or lost at the Black Keep. Even so, you can’t get it again because the spell needed to release it was already used, and plus the game will branch you around the option to choose all the different paths (oddly enough, an alternate audio track does exist for the missing Crystal scene). Just as it is in the original versions, it's possible to do things that make it impossible to finish the game. TQ was designed around that fact, and since other objects return if they’re dropped, the team left that way. You might wonder, do any of the objects and their placement in the game make much sense, logically? Yes and no. Some objects are required for a specific task, with a few having secondary uses that aren't. For example, you’re given 3 spells to use throughout the game. You can only use each spell once, and some of them can be used in more than one situation, but one of the spells is not needed anywhere. There’s a scene on both original laserdisc showing Thayer using *two* scrolls at once on the Familiars that the Dragon's Lair Project team had to leave out. The original programmers never figured out how to use it either and it was never used. One thing that was unintentionally left out was an alternate audio track in the Palace scene with Alita in the Thrown room:
[Alita] Thayer, when you complete your quest, you are welcome to
return to Iscar and become its king, if you wish.
[Thayer] I am honored. I
will be back, Alita.
Here’s some of the other changes that were made:
• Modified so that play is no longer based on time/money
• Names of places were changed to match the original TQ map
• As many ‘path’ names as possible were removed to make moving around easier
• All of the confusing random screen selections created for the arcade version were removed
• The Black Magician can randomly ambush you in the Forest, until you clear a specific path
• The Foggy Path will be there, until a path is cleared for you in some way.
• The Sands near the Moving Dunes is also a random occurrence in the Desert in Illes.
• The Dryads audio was altered to fit the Castle door names and what they do in the Crystal Castle.
• The Wood door in the Castle was removed and a Crystal door was added.
• The spell of Seeing now has a purpose in the Palace.
• Access to the Black Keep can only be done from within the Palace.
• The Silver Wheat is no longer hidden, as it was in the arcade version
• You can use 4 different items on Sorsabal in the Catacombs, all with varying results. This footage is being shown for the first time in the Temple of Cibar, where it belongs.
As luck would have it, a new set of problems now exist with the move to DVD, as there are incompatibility issues with some stand-alone DVD players, as well as some programming issues. Pausing the game when a menu is onscreen often creates problems. For example, if the game is paused when you first get to Illes, ‘Shimmering Oasis’ will automatically be selected when you resume play. Pausing/resuming at the Oasis scene will cause you to display the Scepter (whether or not you have it). The same thing happens when you first arrive at Cloud Keep; when you resume, you’ll hand over the chalice (which is impossible to have at that point). Similarly, going into your inventory screen and then exiting out may warp you to a different area. If this is done when you reach the Dunes People’s Feast, you’ll be transported to the Inner Sanctum (note that pausing/resuming the game at this point will take you back). If you try the inventory/exit trick when you first enter the Inner Sanctum, you’ll appear before the Dunes People and offer them the Onyx Seal. A more serious problem is that the game may suddenly reset back to main menu. It usually happens right after you’ve been killed, but sometimes it happens simply moving from one scene to the next. At least one specific action is known to reset the game - if you lose/drop the Crystal and try to use the Talisman Scepter to free it from the rocks. A similar problem happens with PS2 machines if you try to use an item on a screen that requires a different item (or no item) and you then click on ‘return’ or ‘continue’. Another set of commands will completely lock the game up (start a game on arcade version, and enter Village of Glendoe, Outskirts, Timberland, Marsh Wastes, Misty Path, and then go to your inventory bag). I tried this on 3 different stand-along players, as well as 2 different PC drives, and this crashed all 5. Clearly the programmers didn’t intend for players to stray too far from the list of intended correct choices.
What this
means is, for fans looking for the exact same arcade experience (as
promised), you’re going to be disappointed to some degree. Personally, I
love the new interface. I wish something similar was done with the arcade
version (it probably would have been a successful game, as I'm sure many
players were turned off by having to use a keyboard). And I can
appreciate and understand why most of the changes were done; however, it's
different enough from the arcade that you can’t say it’s the same. Some have
complained that none of the available home versions have attempted to
include the Halcyon’s voice talkback feature. Whether or not that
feature added much to the game (if anything) is of personal opinion, and
although it would have been impossible to do so with the DVD version, a
reasonable facsimile of it could have been implemented with the forth-coming
CD-ROM version (though Digital Leisure has no plans to do so).
For all its logic flaws and sloppy programming, the arcade version was still fun to play (and damn cool for the time); if it wasn't, there would not be enough interest for companies like Digital Leisure to justify making home versions. I give credit to Digital Leisure for making TQ and other laserdisc games available to a new audience, but at the same time their marketing for them can be a bit misleading (which brings us back to their press releases). Digital Leisure shouldn't be surprised if they get an angry letter from customers who ordered the game and played through 3/5ths of it, only to see an ad pop up telling him to buy *another* game in order to complete it. That approach isn’t going to win any new fans over, especially when the game they’re being told to buy (Shadoan) has little in common with this one. If their aim is to bring the arcade experience home, they should use the existing fan base and all their knowledge and experience and be open to their suggestions. Who knows, if enough people speak up maybe Digital Leisure will come out with 'special editions' (i.e. fixed versions) of their games in the future. After all, it’s done with movies all the time! Overall, the DVD is a better, more complete experience than the arcade game ever was, but if you’re looking for a more faithful arcade version, the Daphne emulator is want you want. Now if only Digital Leisure can be more faithful with its advertising, and hopefully give owners an updated version that’s bug-free. Until then, I suppose we can overlook this version’s flaws and enjoy it for what it is – a worthy effort to restore Dyer’s original vision of what Thayer’s Quest was meant to be.
As for the lost ending, the investor who bought Halcyon’s remaining assets from their bankruptcy liquidation sale later hired an attorney to help unravel the rights issues (although he bought physical items, it’s unclear whether or not he bought Halcyon’s IP assets). The attorney ended up purchasing everything the investor had about 5 years ago for the sole purpose of preserving what remained. Here’s what he had to say about it (full account at end of article):
| I'm sure there is some stuff that was never put on the home or arcade laserdisc. I can state with certainty, however, that the animation for the rest of the game never got close to completion. There was a completed script and lots of concept stuff, but looking at the corporate documents, the animation department was laid off before this work could be completed. I have all the check discs for TQ and they are identical to the released versions. At some point I will make all these assets available to whoever wants to look at them. |
So there you have it. Although it’s possible (given the remaining TQ materials) to reconstruct how the final 2 kingdoms would have looked and played, it’s unlikely that they’ll ever be created. Which means Sorsabal will remain undefeated. I thought good always triumphed over evil at the end?
Click HERE for a step-by-step
solution to the DVD version.
Problems:
At a specific point early in the
game, it locks up. I've tried 3 different DVD players (Toshiba, Hitachi, and
Coby) as well as 2 different PC drives (Sony and Pioneer). Here's the
commands which lead to the problem spot:
Thayer's Quest -- arcade version
Village of Glendoe
Outskirts
Timberland
Marsh Wastes
Misty Path
-inventory bag-
Toshiba - when the bag is selected, the inventory screen appears and then
the game locks up. I actually have to unplug the machine - it becomes
completely unresponsive
Coby - similar to Toshiba, although the on/off button works
Hitachi - when the bag is selected, the screen goes blank. If I hit
the menu button, the inventory screen will appear but there will be extra
items in the inventory (wheat and coins) and I'll be a few steps from where
I was.
Sony and Pioneer PC DVD players - I'm able to use 2 of the 3 spells (either
understanding or release) to break free of the "mist monsters" but if I am
caught by them again and try to use the other spell, the game locks up.
If I use the seeing spell the first time, the game also locks up.
There's no marks on the disc, so I'm not sure if this is a manufacturing
problem, a compatibility issue, or a problem inherent with the original
versions (arcade or Halcyon). I doubt the latter, but I asked the few
people I know that have an original arcade or Halcyon version to see if they
can verify this. I don't have access to any of the other home versions
but if anyone does, can you check this?
Part of the problem could also be that I'm not playing it conventionally (if
you know the right path, you can go through the whole game w/o any problem).
Speaking of which (besides the necessary interface changes) there are also
some other (minor?) differences between the originals and this one, in the
form of different onscreen text and options.
History of RDI:
| There was both a bankruptcy
liquidation sale and a sale of assets to a former investor. Here is the
basic rundown. After RDI shut down, San Diego Wholesale Credit became the
asset trustee appointed by the court. They held an auction and liquidated
anything that still had commercial value (complete TQ kits, test
equipment, laserdisc players, office furniture). There is an Ebay seller
who occasionally posts here that was there and bought some of these items.
The bulk of what I would call the intellectual property assets including all the film, video and audio tape masters of Lost Woods, Space Ace, Dragon's Lair, TQ, NFL and what had been completed on the other Halcyon games, all the backgrounds, sketches, cells, schematics, raw code, corporate documents, marketing materials, scripts and many other items were sold to a single investor who paid around $50K for everything. At the time, he planned to take this stuff and do his own interactive training (he owned a military contracting firm) laserdisc stuff using Halcyon as a platform. There was and still is some dispute over what exactly he bought for this $50K. I think there is no doubt he bought the physical assets, but the question is whether or not he actually owns any of RDI's IP assets. Rick Dyer claimed at one point to still hold the rights to TQ, but that really seems doubtful. I think it really doesn't matter. As an attorney, the former investor wanted me to try and unravel the rights issues, but really I just wanted the assets to preserve them and I really don't think TQ has much value even today. I bought what the former investor owned about five years ago now. Along with the items, there were full inventory lists of everything RDI had when they shut down. The investor got 3 full Halcyon systems and lots of prototype parts. One was stolen by the movers when the items were shipped to his warehouse in Northern California. The boxes you see in the DVD are not Halcyons, but rather just the Pioneer LD-700s which were rebadged and repackaged. They had to be purchased in lots of 500, paid for in advance. I wish those were all Halcyons, but they weren't. I believe the remaining 10 or so systems shown in the DVD were either stolen by former employees or sold at the auction. At one point in the mid-90s, Rick Dyer had one in his office. In fact, it is referenced in a San Diego Union article at the time Shadoan was being hyped. The reporter asked Dyer about it and he talked about how he invented HAL and he joked about how including the one they were looking at, there were less than a hundred made or something like that. For some reason, Dyer now denies owning any Halcyons. I'm not sure why. As for the lost TQ footage, I'm sure there is some stuff that was never put on the home or arcade laserdisc. I can state with certainty, however, that the animation for the rest of the game never got close to completion. There was a completed script and lots of concept stuff, but looking at the corporate documents, the animation department was laid off before this work could be completed. I have all the check discs for TQ and they are identical to the released versions. At some point I will make all these assets available to whoever wants to look at them, but my problem now is just finding time to do it. I'm taking a week or so during the holidays to try and inventory everything, along with the rest of my collection, so if anyone is interested (including Digital Leisure), please contact me around the first of the year. |
TQ writer posts on
Dragon's Lair Project:
|
I just happened
upon this message board. I used to work for Rick Dyer at RDI (and his
former company in Pomona). When I started, Dragon's Lair was nearing
completion, and Rick was starting work on his new home system - Halcyon. I
was hired as a writer to develop a game for Halcyon - though I also did
some play-testing of DL and quite a bit of work on Space Ace as well. |
Text from DVD:
| Thayer’s Quest was one of the
original titles designed for the Halcyon home laserdisc system. The
Halcyon was the first independent project produced by Rick Dyer Industries
(RDI). Originally, the Halcyon was going to utilize Capacitance Electronic
Discs (CED); an economic variation of the Laser Disc. But, when CED proved
to no longer be a viable option, RDI switched to laserdisc players.
Consequently, this made the Halcyon prohibitively expensive, and as far as
it’s known, only a few systems were released to the public. The two
completed games were Thayer’s Quest and NFL Football. Four more titles
were planned for the fledgling system, but were never completed. After the Halcyon was discontinued, Thayer’s Quest was redesigned for an arcade release. It was only sold as an “upgrade kit” to owners of Dragon’s Lair and Space Ace machines. With the kit, A Dragon’s Lair or Space Ace cabinet could be easily converted to play Thayer’s Quest. All the necessary hardware and artwork was included in the kit. However, the original dual-sided Halcyon laserdisc did not lend itself well to the arcade environment. On the Halcyon, a player could be asked to flip the disc, but the arcade gamer would not have access to the player. To accommodate this issue, a new “arcade release” single sided laserdisc was press for the arcade. To fit the entire game on one side instead of two, footage had to be cut. As a result, the arcade release of Thayer’s Quest is not the complete game. Only those with access to a Halcyon system ever saw the entire cut. In the years following the arcade release, Thayer’s Quest was later “reimagined” by Dyer. These releases featured a redubbed and updated soundtrack and new scenes. At the Classic Gaming Expo in 2001, Rick Dyer was asked why he changed the name and characters of the game for the later releases. He commented that the game felt “too ‘70s” the way it was and that “Thayer’s Quest” sounded too much like “Johnny Quest.” He also commented on Thayer’s haircut and that he wanted a stronger, more hero-ish character for his protagonist. Thus, “Lathan” was born. Thayer’s Quest was then renamed, “Kingdom: The Far Reaches,” and was released for early cd-based gaming systems like the CDI, 3DO, and for a PC running DOS. The game was reconstructed to be less of a “quarter-eating” game to product more suitable for home release. New animation was created, and many characters and names were changed. Most notable, the character of “Thayer” was replaced with a character called “Lathan”. “Lathan” was also super-imposed on top of Thayer in the scenes that were re-used from the original Thayer’s Quest. This version of the game was later given another release with a few minor tweaks and was simply titled “Reaches”. The arcade version of Thayer’s Quest, released in 1984, only contained three of the five Kingdoms (Weigard, Illes, and Iscar). Thayer’s Quest ends abruptly after Thayer completes these kingdoms. Thayer was supposed to explore the final two Kingdoms, The “Kingdom of the Rar Reaches” and the “Kingdom of Shadoan,” in the sequel, but RDI Video Systems went bankrupt before it ever got off the ground. In 1998 a game called “Shadoan“ was released by Virtual Image Productions, which was based on the Thayer’s Quest storyline. The storyline was altered and all of the character names were changed, but this version includes the final two kingdoms. This DVD marks the first time the original Thayer’s Quest can be played at home by the mass market. Aside from this unique experience, the game has been expertly re-assembled the way it was supposed to be according to the animation. All the Halcyon footage has been restored, making this the first time you can play the original version of the game since its release in 1984. |
Home versions
Halcyon (dual-sided LD)
Panasonic 3DO (called Kingdom - The Far Reaches) – by Interplay
Philips CD-I (called Kingdom - The Far Reaches)
Software Corner, IBM/PC/Mac (CD-ROM, DOS) (called Kingdom - The Far Reaches)
Windows (CD-ROM) (called Reaches) – Digital Leisure
Windows (CD-ROM) (called Shadoan) – Digital Leisure)
DAPHNE Emulator
DVD-Video – Digital Leisure
CD-ROM – Digital Leisure
Arcade (single-sided LD – background story and some palace footage were
cut)
Facts:
Both the DOS and Windows PC versions are exactly the same.
The 3DO and CD-I versions contain all the Halcyon footage – however,
The DVD-Video contains all (?) the Halcyon footage