ASSAULT

• Finish a level with 0 seconds left and you will get credit for the maximum time on a level. On some levels this can be worth an extra 17,000 points! {Mitch Ross}

• Space walk: On level 1, it's possible to drive your tank over the rocky edges of a level into open space! Approach the 2 cannons at the end of level 1. Destroy the left one. Shoot the right one until he is one nuke from exploding: 8 shots or 2 nukes. Face the right canon, and back up. Drive near the right wall. When he's almost at the top of the screen, hit him with a nuke. Immediately drive backwards and turn around the corner to your bottom right. If you've done it right, you'll end the level with a space walk! {Mitch Ross}

• When you start a level, the Enemies aren't alive. They only wake up when you drive near them. This "near" distance ranges from half a screen to one and a half screens ahead of you.

• When using the lift, you wake up (a lot of) distant enemies. Some of them may start moving away from you, rapidly going beyond this limit. The result is that when you use the lift, you often won't see all of the enemies present on the level. Try playing level one with and without the lift- you'll always get a lower score with the lift. This is because there are fewer enemies left to shoot.

• Enemies disappear when a certain distance from you. This is because the CPU isn’t fast enough to render all the enemies at once without having the framerate drop. The same rules also apply to buildings and enemy rubble. When you move far enough away from rubble, it goes away, revealing the clean unharmed ground below. For buildings, this means they rebuild themselves. {Mitch Ross}

• On one level (8?), there are small orange tanks hidden in small domes. These domes rebuild, and when shot the rebuilt tanks appear too! {Mitch Ross}

• On the higher levels (9 and up) the yellow tanks can be made to appear on command. Approach the edges of a level slowly, and you can make each wave of them appear on queue. It takes practice, but once mastered you can clean up on the points.

• On last level, run around outside edge and all enemies (except cannons) will disappear!

• The pcb is capable of outputting 3-D stereo sound, but the cabinet only has a single speaker. The test mode hints at other features that were never implemented (3-D shutter glasses, 2-player controls, multi-game linking, and cocktail table mode).

• Unused music is hidden in the ROMS, which was later used as the intro music for Assault Plus.

• BUG: The manual states your grenades are triple the fire power of your tank's standard shots, but they’re actually the same as 4 shots.
 

 


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