BLASTEROIDS

EASTER EGG: A digitized photo of programmer Ed Rotberg’s head can be revealed in the prototype ROMs. To find it, start a game on medium difficulty, complete the first wave, and then pick the upper-right wave next. Shoot the blue crystal rocks until they turn into spinning heads (see picture).

EASTER EGG: Programmer Ed Rotberg says there’s a way to reveal a different credits screen. To trigger it, wait until the credit screen (picture #2) appears and hold the 4 right player’s buttons down while spinning the left player’s spinner clock-wise to reveal the alternate credit screen (picture #3). The game must be set to take money, and not on free play. {Ed Rotberg}

BUG: On the warp screen, if you go into the middle of the screen near the top 2 warps tunnel tails, garbage covers your ship (picture #4).  This does not happen with the bottom 2 warp tunnels.  The stars also cover your ship anywhere on the screen.

BUG: Start a new game, but don't enter any of the warps. It helps to transform to Speeder so you can stay in the middle of the screen with minimal effort. (2) Let yourself run out of energy. You'll get text warnings about low energy, and then your ship blows up and you're taken to the continue screen. Notice that the background changes and the message reads "Continue at same level?" The background will display with odd colors. (3) Continue the game. You'll start at level 1, whose background displays with a bad color set. (See a screenshot here.) The level plays just fine, and is at Novice difficulty (any items you pick up during this game will show their initial information messages). (4) As you play, notice the number of sectors you have to clear when you exit a sector. It'll be a total of 16 sectors, but you will only be able to select from the first 9! When those 9 are done, you're stuck - you won't be able to make any more progress in the game. Also, the background music for each sector after the first one is some sort of rock-style music, which I haven't heard elsewhere in the game and I haven't had the patience to find out if it's the same as in the harder levels. Played around with it a little more and discovered that if you warp into Medium, Hard or Expert levels at the start of the game, defeat the first galaxy and the first round with Mukor, and THEN let yourself run out of energy on the next warp screen: The game puts you back into the last level of the galaxy you just conquered (when you continue), tells you to warp to fight Mukor, and then lets you fight him again! And I think it's a different configuration of "ports" on Mukor's body this time. When you've defeated him for the second time, you end up at the warp screen again, and running out of energy and continuing will only put you on the warp screen again and again. (In other words, you can't fight Mukor infinite times this way.) Also, the "rock music" I referred to earlier is indeed from the 4th warp in Hard and Expert levels.

 

  

 


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