
KANGAROO
• The intermissions between levels would seem to indicate new features being added, much like the intermission before the 3rd screen, but they’re meaningless.
• If the game is set to hard, you won't get the animation before the 3rd screen that shows how you can punch the "tower" monkeys.
• On the wiring schematic, pin C (on connector PCN2) is shown grounded (to pin 18, picture #1). If you cut this jumper, you'll hear a rather annoying tune that constantly plays.
• BUG: The sprite hardware used is quite poor and characters will sometimes flicker when moving. There’s also considerable flickering when 2 sprites overlap each other.
• BUG: If you ring the bell and die while it's still ringing, if you have another life, the bell will still be ringing when you start again.
• BUG: On the 3rd screen, when the top branch breaks and apples start falling, an apple occasionally appears in the lower-left corner that’s constantly blinking (picture #2 and video). {Scott Stilphen}
• BUG: After beating level 9, the level counter starts displaying letters instead, starting with “A” (picture #3). {Scott Stilphen}
• BUG: Starting on level 3, there’s a fruit on the first 3 screens that can’t be reached (pictures #4-#6). {Luc Pycke}


