CHIP'S CHALLENGE

Level codes:

1 LESSON ONE BDHP
2 JXMJ LESSON TWO
3 ECBQ LESSON THREE
4 YMCJ LESSON FOUR
5 TQKB LESSON FIVE
6 WNLP LESSON SIX
7 FXQO LESSON SEVEN
8 NHAG LESSON EIGHT
9 NUTS AND BOLTS KCRE
10 BRUSHFIRE VUUS
11 TRINITY CNPE
12 HUNT WVHI
13 SOUTH POLE OCKS
14 TELEBLOCK BTDY
15 ELEMENTARY COZQ
16 CELLBLOCKED SKKK
17 NICE DAY AJMG
18 CASTLE MOAT HMJL
19 DIGGER MRHR
20 TOSSED SALAD KGFP
21 ICEBERG UGRW
22 FORCED ENTRY WZIN
23 BLOBNET HUVE
24 OORTO GELD UNIZ
25 BLINK PQGV
26 CHCHCHIPS YVYJ
27 GO WITH THE FLOW IGGZ
28 PING PONG UJDD
29 ARCTIC FLOW QGOL
30 MISH MESH BQZP
31 KNOT RYMS
32 SCAVENGER HUNT PEFS
33 ON THE ROCKS BQSN
34 CYPHER NQFI
35 LEMMINGS VDTM
36 LADDER NXIS
37 SEEING STARS VQNK
38 SAMPLER BIFA
39 GLUT ICXY
40 FLOORGASBORG YWFH
41 I.C. YOU GKWD
42 BEWARE OF BUG LMFU
43 LOCK BLOCK UJDP
44 REFRACTION TXHL
45 MONSTER LAB OVPZ
46 THREE DOORS HDQJ
47 PIER SEVEN LXPP
48 MUGGER SQUARE JYSF
49 PROBLEMS PPXJ
50 DIG DIRT QBDH
51 I SLIDE IGGJ
52 THE LAST LAUGH PPHT
53 TRAFFIC COP CGNX
54 GRAIL ZMGC
55 POTPOURRI SJES
56 DEEPFREEZE FCJE
57 STRANGE MAZE UBXU
58 LOOP AROUND YBLT
59 HIDDEN DANGER BLDM
60 SCOUNDREL ZYVI
61 RINK RMOW
62 SLO MO TIGW
63 BLOCK FACTORY GOHX
64 SPOOKS IJPQ
65 AMSTERDAM UPUN
66 VICTIM ZIKZ
67 CHIPMINE GGJA
68 EENY MINY MOE RTDI
69 BOUNCE CITY NLLY
70 NIGHTMARE GCCG
71 CORRIDOR LAJM
72 REVERSE ALLEY EKFT
73 MORTON QCCR
74 PLAYTIME MKNH
75 STEAM MJDV
76 FOUR PLEX NMRH
77 INVINCIBLE CHAMPION FHIC
78 FORCED SQUARE GRMO
79 DRAWN + QUARTERED JINU
80 VANISHING ACT EVUG
81 WRITERS BLOCK SCWF
82 SOCIALIST ACTION LLIO
83 UP THE BLOCK OVPJ
84 WARS UVEO
85 TELENET LEBX
86 SUICIDE FLHH
87 CITY BLOCK YJYS
88 SPIRALS WZYV
89 BLOCK BUSTER VCZO
90 PLAYHOUSE OLLM
91 JUMPING SWARM JPQJ
92 VORTEX DTMI
93 ROAD SIGN REKF
94 NOW YOU SEE IT EWCS
95 FOUR SQUARE BIFQ
96 PARANOIA WVHY
97 METASTABLE TO CHAOS IOCS
98 SHRINKING TKWD
99 CATACOMBS XUVU
100 COLONY QJXR
101 APARTMENT RPIR
102 ICEHOUSE VDDU
103 MEMORY PTAC
104 JAILER KWNL
105 SHORT CIRCUIT YNEG
106 KABLAM NXYB
107 BALLS O FIRE ECRE
108 BLOCK OUT LIOC
109 TORTURECHAMBER KZQR
110 CHILLER XBAO
111 TIME LAPSE KRQJ
112 FORTUNE FAVORS THE NJLA
113 OPEN QUESTION PTAS
114 DECEPTION JWNL
115 OVERSEA DELIVERY EGRW
116 BLOCK BUSTER II HXMF
117 THE MARSH FPZT
118 MISS DIRECTION OSCW
119 SLIDE STEP PHTY
120 ALPHABET SOUP FLXP
121 PERFECT MATCH BPYS
122 TOTALLY FAIR SJUM
123 THE PRISONER YKZE
124 FIRETRAP TASX
125 MIXED NUTS MYRT
126 BLOCK N ROLL QRLD
127 SKELZIE JMWZ
128 ALL FULL FTLA
129 LOBSTER TRAP HEAN
130 ICE CUBE XHIZ
131 TOTALLY UNFAIR FIRD
132 MIX UP ZYFA
133 BLOBDANCE TIGG
134 PAIN XPPH
135 TRUST ME LYWO
136 DOUBLEMAZE LUZL
137 GOLDKEY HPPX
138 PARTIAL POST LUJT
139 YORKHOUSE VLHH
140 ICEDEATH SJUK
141 UNDERGROUND MCJE
142 PENTAGRAM UCRY
143 STRIPES? OKOR
144 FIREFLIES GVXQ
145 *******THE END*****
146 CAKE WALK JHEN
147 FORCE FIELD COZA
148 MIND BLOCK RGSK
149 SPECIAL DIGW
150 *******THE END*****

The code for level 146 was found on level 34 (Cypher).  That level spells out JHEN which is the password for level 146.  {Christopher A. Joseph}

Fractal Generator Program: Chip's Challenge has a secret. In its many codes for levels of play, there is a code which will allow you to enter into the infinite world of fractals.  A fractal is a geometrical or physical structure that has an irregular or fragmented shape at all scales of measurement between a greatest and a smallest scale such that certain mathematical or physical properties of the structure are greater than the spatial dimensions. If you can understand the definition, that's what a fractal is.

Fractals were discovered by a man named Benoit Mandlebrot and he even named one of the images you'll see in this program after himself. There are lots of different images to be seen in this program, so don't just stay in one area. Now, on with the fun of fractals.

The code for entering the program is MAND.  After it is entered, a picture will start to form on the screen.  DON'T TOUCH ANY BUTTONS UNTIL THE PICTURE IS DONE.  When it's done, then you can move around and zoom in to see more details.  NOTE: Since each picture has extremely fine detail, it will usually take a few minutes for an image to form, especially if there’s black in ore around the picture.

CONTROLS FOR THE PROGRAM:

(B) Button: When this button is pushed, it will create a box outline on the screen which you can move around.  When the button is pushed again, the image on the screen will zoom away from you.

(A) Button: When this button is pressed, it will also create a box outline.  When pressed again, this will cause the image to zoom towards you.

NOTE: After the image has either been zoomed away or towards you, take the outline off the screen and let the Lynx adjust the picture to more detail.

OPTION 1 Button: This will create and vanish he box outline.  NOTE: Always take the outline off the screen after you are done with it.

OPTION 2 Button: This will create the box outline and starts the color cycling on the screen.  One push on the button causes the cycling to go forward.  Another push causes it to go backwards and a third will stop the cycling altogether.  NOTE: To change the color of the cycling, go to the index.

PAUSE Button: This button will cause the MANDLEBROT / JULIA SET EXPLORER INDEX to appear on the screen.  In the index, you can change the depth, color and cycle rate of the fractals and also create your own pictures.  The index should look like this:

MANDLEBROT EXPLORER

X: FE.0000000000
Y: FE.0000000000
STEP: 00.0800000000
DEPTH: 0100
PALETTE: 00
CYCLE RATE: 04
XJUL: 00.0000000000
YJUL: 00.0000000000

You can change anything you want on the index and it will not hurt the Chip's Challenge game.  But, before you change any of the X, Y, XJUL and YJUL settings, look at all the different images that can be found in the pictures on the screen.  You can change the palette and cycle rate without messing up the programmed images.  NOTE: There are two different programs to play with in this game.  To see the other images other than Mandlebrot's, go to the index and push OPTION 2.  It will change the title from MANDLEBROT EXPLORER to JULIA SET EXPLORER.

PAUSE + Option 1: This resets to the original viewing coordinates of the set.

PAUSE + Option 2: This copies the X,Y coordinate to the Julia set index, enables Julia set mode and switches to the original viewing coordinates.

That's all there is to this program. Hope this help's you have lots of fun exploring the infinite images of the fractal generator.

NOTE: These instructions have been created by KALE SWINDELL 1990, and updated by Harry Dodgson 1994.

The Lynx Mandelbrot code does 48-bit fixed-point math using 8 bits of integer and 40 bits of fraction, via the hardware multiplier (16x16) and a lot of help from the 65C02.  The comment line on it (the source) says it was written by Steve Landrum of Blue Lightning fame.
 


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