ADVANCED DUNGEONS & DRAGONS: TOWER OF MYSTERY

EASTER EGG: Programmer Jane Terjung stated the dungeon layouts were her friend's initials.  {Jane Terjung}

Each level comprises a 4x4 screen map, but not every level contains the maximum 16 screens.

There are 16 different level layouts that are chosen at random at the start of every game.

Collecting treasure is basically how you score.  Treasure has no other affect in the game.

The Left Difficulty switch controls the range of how may floors the tower has (A = 48-63 floors; B = 10-26 floors).

The TV TYPE switch turns the debug mode off/on (COLOR on; B&W off).  The debug mode you start the game with a Hat of Vision and Boots of Speed but the game will end after only 3 levels (on level 4).  You can also see your status screen without the scroll.  The Princess will always found on level 2 and Aga Aga on level 3.

The arrow quiver offers between 1-3 arrows.

Items that can sometimes be used to bribe are:

Wand of Healing (yellow or white)
Candle
Scroll (blue)
Vial of Stuff
Book
Potion of Invisibility

The main enemy of the game, Aga Aga, is named after a glitch that occurred during programming where Jane Terjung accidentally referenced the wrong area of memory to retrieve the player's name that's entered at the start of a game, and the game indicated the player's name as Aga Aga.

BUG: Sometimes you are shown falling down a pit as soon as you start a game instead of walking down the stairs.

BUG: Several items don't have any purpose or affect on your character, due to the incomplete nature of the game.  Likewise, some of your stats aren't import beyond the fact that you'll die if they drop to 0.

BUG: All attacks deal 1 unit of damage, regardless of what weapon you use or what your character's strength is.

BUG: Charisma has no effect on bribing monsters, as they will always accept a bribe.

BUG: The icons for dropped items appear in the lower-left corner, although the graphics for them are somewhat garbled.

BUG: From analyzing the code, there is a duplicate Wand of Healing that is supposed to be another item.

BUG: Graphics glitches will sometimes appear, such as thin black lines in the walls.

BUG: The map screen occasionally doesn't show the room you're currently in (via a blinking dot).

BUG: During combat, if you stand at either far end of the room, the monster can't hit you.

BUG: If you engage a monster w/o a weapon or item to bribe with, you'll be trapped and unable to continue.

BUG: If you continue to attack a monster after it surrenders, it will turn hostile again.  At that point, it won't surrender again (and thus trap you in the room) but you can still bribe it if you have an item.

BUG: Sometimes the game doesn't end when it should.   It will continue to generate new tower levels, with the level counter eventually rolling over at 100.


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