DIG DUG

At power-up, press and hold SELECT, and then press and hold RESET.  You’ll get a completely empty playfield (picture #1).  If you do this during a game, the screen will show exactly how everything was when you did the trick.  This trick will cause the title screen to constantly stay on - the demo mode will not appear.

On a game set to normal, there are basically 12 different rounds, after which they repeat.  They are in sets of 4 rounds each, with the top soil layer colors being yellow, light green, and pink.  This holds true until you pass round 126 (see bug below).

The maximum number of lives you can have stored up is 7.  {Gordon Taylor}

BUG: At power-up, occasionally the game will be set to the Teddy bear level, instead of normal.  This doesn't seem to happen with the Harmony cart or with emulators.

BUG: The first time you press SELECT when the title screen is on, it will ‘reset’ the screen (but not change the variation).

BUG: If you press SELECT and leave the game idle, it won’t go into the attract mode.

BUG: The manual states you start with 5 lives, and can earn another 5 (at 20k, 50k, 100k, 150k, and 200k), but none after that; however, you earn a free life if you roll the score (at 1 million), and the same point values for free guys will still work.

BUG: If you stand in the lower-left corner (at the very bottom, and no more than 2 body-widths away from the left edge – picture #2) as the last enemy escapes, you’ll be killed!  If you have any reserve lives left, the enemy will likely reappear somewhere other than in a tunnel (ex. in solid dirt or on top of a rock!).  Another side-effect of this bug affects the continue feature – you’ll start the new game several rounds ahead of where you left off.

BUG: Although the manual says you can’t, you can pump through a narrow column of soil if you’re very close to it.

BUG: A rare glitch may appear after rolling the score in which the ghost of a Fygar will suddenly appear somewhere.

BUG: When the last enemy is a Fygar and it’s a ghost, the bottom-corner pixels of the sprite are shifted over to the right (picture #3).

BUG: On a game set to normal, the action will speed up when certain rounds are reached, and actually decrease later in the game! 

BUG: On a game set to normal, there’s technically only 126 rounds, after which you’ll see rounds with strange layouts and sometimes only 1 or no rocks (so you can't always get the bonus veggie points - see video).  It’s unknown if the game ever gets back to the original layouts.  {Scott Stilphen}

 

 


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