GORF

BUG: Rolling the score distorts the left-most counter digit (pictures #1 and #2) so that you can’t see the whole number {Brandon Bell TV Gamer April 1984 pg 62}.  Each roll distorts the digit more, until you roll the score 4x (400k), where the first digit is corrupted so much that it’s unreadable.  By the time you reach 600k, other digits start to become distorted.  Garrett Holland created a chart (picture #3) that shows every distortion up to 700k.  {Scott Stilphen}

BUG: At around 360k, the last invader left on the 1st screen no longer moves at top speed but instead practically stops moving!  Each time you roll the score counter, it speeds up a little more.  It takes a few more successive rolls of the score counter before it’s again moving at top speed.  {Scott Stilphen}

BUG: At around 750k, the 4th screen presents a unique problem.  The framerate becomes unstable to the point that you cannot clearly see the screen, making it very difficult to shoot the flagship.  Making it easier is the fact that the flagship’s firing is disabled.  If you manage to hit the flagship, you’ll notice the enemy firing on the 1st, 3rd, and 4th screens slows way down, but it eventually speeds up with subsequent score counter rolls.  {Scott Stilphen}

FRYING: Allows the ship to wrap-around. {Scott Stilphen}

 

 


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