KICKMAN

You only get one extra life (at 20,000 points) instead of earning one every 10,000 points as with the arcade game.

Each time you roll the rack counter, the digit displayed changes color.  Here are the colors found so far:

Rack 1-9 = orange
Rack 10-19 = magenta
Rack 20-29 = purple
Rack 30-39 = dull yellow (not as intense as Pac-Man or the yellow balloons)
Rack 40-49 = dark green

Note that the first four colors match the colors of the monsters in the game - the code for displaying the rack number must be using the same color values and changing them with each roll.

The colors of the monsters in this game are interesting - Pinky (magenta), Inky (purple) and Clyde (orange) seem to be here but the fourth monster (Blinky) is yellow, not red!  This is particularly puzzling considering some of the balloons are the same bright red you would expect Blinky to be.

BUG: The bottom pixel (or row of pixels in the case of monsters) of an object is usually an incorrect color when stacked on top of the clown's head (picture #1).  Usually the colors are shifted up one pixel from where they should stop (for example, a monster above Pac-Man will have the bottom pixels yellow and the object stacked above him will have the bottom pixel(s) be the same color as the monster). The only place the colors are correct is under the left-most column of balloons (and you can see the pixels changing colors as you move in and out of that area).  {Gordon Taylor}

BUG: The level counter rolls over at 9 (picture #2).  {Scott Stilphen}

BUG: At 100k you get corrupted lead digits in the score counter similar to the ones seen in Gorf (picture #3). The exact results aren't the same, however.  Picture #4 is a chart for what is seen for 100K-190K (going left to right).  {Gordon Taylor}

 

     

 


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